class="hljs-ln-code"> class="hljs-ln-line">import random class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="3"> class="hljs-ln-code"> class="hljs-ln-line">import os class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="4"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="5"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="6"> class="hljs-ln-code"> class="hljs-ln-line">pygame.init() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="7"> class="hljs-ln-code"> class="hljs-ln-line">pygame.mixer.init() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="8"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="9"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="10"> class="hljs-ln-code"> class="hljs-ln-line">SCREEN_WIDTH = 800 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="11"> class="hljs-ln-code"> class="hljs-ln-line">SCREEN_HEIGHT = 600 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="12"> class="hljs-ln-code"> class="hljs-ln-line">screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="13"> class="hljs-ln-code"> class="hljs-ln-line">pygame.display.set_caption("坦克大战增强版") class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="14"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="15"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="16"> class="hljs-ln-code"> class="hljs-ln-line">WHITE = (255, 255, 255) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="17"> class="hljs-ln-code"> class="hljs-ln-line">BLACK = (0, 0, 0) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="18"> class="hljs-ln-code"> class="hljs-ln-line">RED = (255, 0, 0) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="19"> class="hljs-ln-code"> class="hljs-ln-line">GREEN = (0, 255, 0) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="20"> class="hljs-ln-code"> class="hljs-ln-line">BLUE = (0, 0, 255) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="21"> class="hljs-ln-code"> class="hljs-ln-line">YELLOW = (255, 255, 0) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="22"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="23"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="24"> class="hljs-ln-code"> class="hljs-ln-line">TANK_SIZE = 40 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="25"> class="hljs-ln-code"> class="hljs-ln-line">BULLET_SIZE = 10 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="26"> class="hljs-ln-code"> class="hljs-ln-line">WALL_SIZE = 40 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="27"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="28"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="29"> class="hljs-ln-code"> class="hljs-ln-line">def load_image(name): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="30"> class="hljs-ln-code"> class="hljs-ln-line"> return pygame.image.load(os.path.join('images', name)).convert_alpha() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="31"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="32"> class="hljs-ln-code"> class="hljs-ln-line">def load_sound(name): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="33"> class="hljs-ln-code"> class="hljs-ln-line"> return pygame.mixer.Sound(os.path.join('sounds', name)) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="34"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="35"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="36"> class="hljs-ln-code"> class="hljs-ln-line">class GameState: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="37"> class="hljs-ln-code"> class="hljs-ln-line"> def __init__(self): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="38"> class="hljs-ln-code"> class="hljs-ln-line"> self.score = 0 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="39"> class="hljs-ln-code"> class="hljs-ln-line"> self.lives = 3 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="40"> class="hljs-ln-code"> class="hljs-ln-line"> self.level = 1 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="41"> class="hljs-ln-code"> class="hljs-ln-line"> self.game_over = False class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="42"> class="hljs-ln-code"> class="hljs-ln-line"> self.paused = False class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="43"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="44"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="45"> class="hljs-ln-code"> class="hljs-ln-line">class BaseTank(pygame.sprite.Sprite): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="46"> class="hljs-ln-code"> class="hljs-ln-line"> def __init__(self, color, x, y): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="47"> class="hljs-ln-code"> class="hljs-ln-line"> super().__init__() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="48"> class="hljs-ln-code"> class="hljs-ln-line"> self.original_image = pygame.Surface((TANK_SIZE, TANK_SIZE)) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="49"> class="hljs-ln-code"> class="hljs-ln-line"> self.original_image.fill(color) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="50"> class="hljs-ln-code"> class="hljs-ln-line"> self.image = self.original_image class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="51"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect = self.image.get_rect() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="52"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect.center = (x, y) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="53"> class="hljs-ln-code"> class="hljs-ln-line"> self.speed = 5 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="54"> class="hljs-ln-code"> class="hljs-ln-line"> self.direction = "up" class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="55"> class="hljs-ln-code"> class="hljs-ln-line"> self.shoot_delay = 500 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="56"> class="hljs-ln-code"> class="hljs-ln-line"> self.last_shot = pygame.time.get_ticks() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="57"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="58"> class="hljs-ln-code"> class="hljs-ln-line"> def rotate(self, angle): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="59"> class="hljs-ln-code"> class="hljs-ln-line"> self.image = pygame.transform.rotate(self.original_image, angle) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="60"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect = self.image.get_rect(center=self.rect.center) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="61"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="62"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="63"> class="hljs-ln-code"> class="hljs-ln-line">class PlayerTank(BaseTank): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="64"> class="hljs-ln-code"> class="hljs-ln-line"> def __init__(self, x, y): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="65"> class="hljs-ln-code"> class="hljs-ln-line"> super().__init__(GREEN, x, y) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="66"> class="hljs-ln-code"> class="hljs-ln-line"> self.lives = 3 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="67"> class="hljs-ln-code"> class="hljs-ln-line"> self.invincible = False class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="68"> class="hljs-ln-code"> class="hljs-ln-line"> self.invincible_timer = 0 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="69"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="70"> class="hljs-ln-code"> class="hljs-ln-line"> def update(self, keys, current_time): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="71"> class="hljs-ln-code"> class="hljs-ln-line"> if self.invincible: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="72"> class="hljs-ln-code"> class="hljs-ln-line"> if current_time - self.invincible_timer > 3000: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="73"> class="hljs-ln-code"> class="hljs-ln-line"> self.invincible = False class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="74"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="75"> class="hljs-ln-code"> class="hljs-ln-line"> if keys[pygame.K_LEFT]: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="76"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect.x = max(0, self.rect.x - self.speed) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="77"> class="hljs-ln-code"> class="hljs-ln-line"> self.direction = "left" class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="78"> class="hljs-ln-code"> class="hljs-ln-line"> self.rotate(90) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="79"> class="hljs-ln-code"> class="hljs-ln-line"> if keys[pygame.K_RIGHT]: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="80"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect.x = min(SCREEN_WIDTH - self.rect.width, self.rect.x + self.speed) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="81"> class="hljs-ln-code"> class="hljs-ln-line"> self.direction = "right" class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="82"> class="hljs-ln-code"> class="hljs-ln-line"> self.rotate(-90) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="83"> class="hljs-ln-code"> class="hljs-ln-line"> if keys[pygame.K_UP]: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="84"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect.y = max(0, self.rect.y - self.speed) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="85"> class="hljs-ln-code"> class="hljs-ln-line"> self.direction = "up" class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="86"> class="hljs-ln-code"> class="hljs-ln-line"> self.rotate(0) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="87"> class="hljs-ln-code"> class="hljs-ln-line"> if keys[pygame.K_DOWN]: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="88"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect.y = min(SCREEN_HEIGHT - self.rect.height, self.rect.y + self.speed) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="89"> class="hljs-ln-code"> class="hljs-ln-line"> self.direction = "down" class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="90"> class="hljs-ln-code"> class="hljs-ln-line"> self.rotate(180) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="91"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="92"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="93"> class="hljs-ln-code"> class="hljs-ln-line">class EnemyTank(BaseTank): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="94"> class="hljs-ln-code"> class="hljs-ln-line"> def __init__(self, x, y): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="95"> class="hljs-ln-code"> class="hljs-ln-line"> super().__init__(RED, x, y) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="96"> class="hljs-ln-code"> class="hljs-ln-line"> self.speed = 3 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="97"> class="hljs-ln-code"> class="hljs-ln-line"> self.direction_timer = pygame.time.get_ticks() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="98"> class="hljs-ln-code"> class="hljs-ln-line"> self.direction_change_delay = 1000 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="99"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="100"> class="hljs-ln-code"> class="hljs-ln-line"> def update(self, current_time): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="101"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="102"> class="hljs-ln-code"> class="hljs-ln-line"> if current_time - self.direction_timer > self.direction_change_delay: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="103"> class="hljs-ln-code"> class="hljs-ln-line"> self.direction = random.choice(["up", "down", "left", "right"]) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="104"> class="hljs-ln-code"> class="hljs-ln-line"> self.direction_timer = current_time class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="105"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="106"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="107"> class="hljs-ln-code"> class="hljs-ln-line"> if self.direction == "left": class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="108"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect.x = max(0, self.rect.x - self.speed) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="109"> class="hljs-ln-code"> class="hljs-ln-line"> self.rotate(90) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="110"> class="hljs-ln-code"> class="hljs-ln-line"> elif self.direction == "right": class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="111"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect.x = min(SCREEN_WIDTH - self.rect.width, self.rect.x + self.speed) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="112"> class="hljs-ln-code"> class="hljs-ln-line"> self.rotate(-90) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="113"> class="hljs-ln-code"> class="hljs-ln-line"> elif self.direction == "up": class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="114"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect.y = max(0, self.rect.y - self.speed) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="115"> class="hljs-ln-code"> class="hljs-ln-line"> self.rotate(0) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="116"> class="hljs-ln-code"> class="hljs-ln-line"> elif self.direction == "down": class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="117"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect.y = min(SCREEN_HEIGHT - self.rect.height, self.rect.y + self.speed) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="118"> class="hljs-ln-code"> class="hljs-ln-line"> self.rotate(180) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="119"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="120"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="121"> class="hljs-ln-code"> class="hljs-ln-line"> if random.random() < 0.02: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="122"> class="hljs-ln-code"> class="hljs-ln-line"> return True class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="123"> class="hljs-ln-code"> class="hljs-ln-line"> return False class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="124"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="125"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="126"> class="hljs-ln-code"> class="hljs-ln-line">class Bullet(pygame.sprite.Sprite): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="127"> class="hljs-ln-code"> class="hljs-ln-line"> def __init__(self, x, y, direction, owner): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="128"> class="hljs-ln-code"> class="hljs-ln-line"> super().__init__() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="129"> class="hljs-ln-code"> class="hljs-ln-line"> self.image = pygame.Surface((BULLET_SIZE, BULLET_SIZE)) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="130"> class="hljs-ln-code"> class="hljs-ln-line"> self.image.fill(YELLOW) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="131"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect = self.image.get_rect() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="132"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect.center = (x, y) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="133"> class="hljs-ln-code"> class="hljs-ln-line"> self.direction = direction class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="134"> class="hljs-ln-code"> class="hljs-ln-line"> self.speed = 10 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="135"> class="hljs-ln-code"> class="hljs-ln-line"> self.owner = owner class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="136"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="137"> class="hljs-ln-code"> class="hljs-ln-line"> def update(self): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="138"> class="hljs-ln-code"> class="hljs-ln-line"> if self.direction == "up": class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="139"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect.y -= self.speed class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="140"> class="hljs-ln-code"> class="hljs-ln-line"> elif self.direction == "down": class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="141"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect.y += self.speed class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="142"> class="hljs-ln-code"> class="hljs-ln-line"> elif self.direction == "left": class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="143"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect.x -= self.speed class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="144"> class="hljs-ln-code"> class="hljs-ln-line"> elif self.direction == "right": class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="145"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect.x += self.speed class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="146"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="147"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="148"> class="hljs-ln-code"> class="hljs-ln-line"> if (self.rect.bottom < 0 or self.rect.top > SCREEN_HEIGHT or class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="149"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect.right < 0 or self.rect.left > SCREEN_WIDTH): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="150"> class="hljs-ln-code"> class="hljs-ln-line"> self.kill() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="151"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="152"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="153"> class="hljs-ln-code"> class="hljs-ln-line">class Wall(pygame.sprite.Sprite): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="154"> class="hljs-ln-code"> class="hljs-ln-line"> def __init__(self, x, y, destructible=True): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="155"> class="hljs-ln-code"> class="hljs-ln-line"> super().__init__() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="156"> class="hljs-ln-code"> class="hljs-ln-line"> self.image = pygame.Surface((WALL_SIZE, WALL_SIZE)) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="157"> class="hljs-ln-code"> class="hljs-ln-line"> self.image.fill(BLUE if destructible else WHITE) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="158"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect = self.image.get_rect() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="159"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect.topleft = (x, y) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="160"> class="hljs-ln-code"> class="hljs-ln-line"> self.destructible = destructible class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="161"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="162"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="163"> class="hljs-ln-code"> class="hljs-ln-line">class Base(pygame.sprite.Sprite): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="164"> class="hljs-ln-code"> class="hljs-ln-line"> def __init__(self, x, y): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="165"> class="hljs-ln-code"> class="hljs-ln-line"> super().__init__() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="166"> class="hljs-ln-code"> class="hljs-ln-line"> self.image = pygame.Surface((WALL_SIZE, WALL_SIZE)) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="167"> class="hljs-ln-code"> class="hljs-ln-line"> self.image.fill(GREEN) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="168"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect = self.image.get_rect() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="169"> class="hljs-ln-code"> class="hljs-ln-line"> self.rect.topleft = (x, y) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="170"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="171"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="172"> class="hljs-ln-code"> class="hljs-ln-line">class Game: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="173"> class="hljs-ln-code"> class="hljs-ln-line"> def __init__(self): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="174"> class="hljs-ln-code"> class="hljs-ln-line"> self.state = GameState() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="175"> class="hljs-ln-code"> class="hljs-ln-line"> self.all_sprites = pygame.sprite.Group() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="176"> class="hljs-ln-code"> class="hljs-ln-line"> self.players = pygame.sprite.Group() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="177"> class="hljs-ln-code"> class="hljs-ln-line"> self.enemies = pygame.sprite.Group() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="178"> class="hljs-ln-code"> class="hljs-ln-line"> self.bullets = pygame.sprite.Group() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="179"> class="hljs-ln-code"> class="hljs-ln-line"> self.walls = pygame.sprite.Group() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="180"> class="hljs-ln-code"> class="hljs-ln-line"> self.bases = pygame.sprite.Group() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="181"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="182"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="183"> class="hljs-ln-code"> class="hljs-ln-line"> self.player = PlayerTank(SCREEN_WIDTH // 2, SCREEN_HEIGHT - 60) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="184"> class="hljs-ln-code"> class="hljs-ln-line"> self.all_sprites.add(self.player) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="185"> class="hljs-ln-code"> class="hljs-ln-line"> self.players.add(self.player) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="186"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="187"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="188"> class="hljs-ln-code"> class="hljs-ln-line"> self.base = Base(SCREEN_WIDTH // 2 - WALL_SIZE // 2, SCREEN_HEIGHT - WALL_SIZE) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="189"> class="hljs-ln-code"> class="hljs-ln-line"> self.all_sprites.add(self.base) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="190"> class="hljs-ln-code"> class="hljs-ln-line"> self.bases.add(self.base) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="191"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="192"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="193"> class="hljs-ln-code"> class="hljs-ln-line"> self.spawn_enemies() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="194"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="195"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="196"> class="hljs-ln-code"> class="hljs-ln-line"> self.create_walls() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="197"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="198"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="199"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="200"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="201"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="202"> class="hljs-ln-code"> class="hljs-ln-line"> def spawn_enemies(self): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="203"> class="hljs-ln-code"> class="hljs-ln-line"> for _ in range(5): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="204"> class="hljs-ln-code"> class="hljs-ln-line"> x = random.randint(0, SCREEN_WIDTH - TANK_SIZE) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="205"> class="hljs-ln-code"> class="hljs-ln-line"> enemy = EnemyTank(x, 50) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="206"> class="hljs-ln-code"> class="hljs-ln-line"> self.all_sprites.add(enemy) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="207"> class="hljs-ln-code"> class="hljs-ln-line"> self.enemies.add(enemy) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="208"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="209"> class="hljs-ln-code"> class="hljs-ln-line"> def create_walls(self): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="210"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="211"> class="hljs-ln-code"> class="hljs-ln-line"> for _ in range(20): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="212"> class="hljs-ln-code"> class="hljs-ln-line"> x = random.randint(0, SCREEN_WIDTH - WALL_SIZE) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="213"> class="hljs-ln-code"> class="hljs-ln-line"> y = random.randint(100, SCREEN_HEIGHT - 100) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="214"> class="hljs-ln-code"> class="hljs-ln-line"> wall = Wall(x, y) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="215"> class="hljs-ln-code"> class="hljs-ln-line"> self.all_sprites.add(wall) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="216"> class="hljs-ln-code"> class="hljs-ln-line"> self.walls.add(wall) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="217"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="218"> class="hljs-ln-code"> class="hljs-ln-line"> def handle_collisions(self): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="219"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="220"> class="hljs-ln-code"> class="hljs-ln-line"> for bullet in self.bullets: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="221"> class="hljs-ln-code"> class="hljs-ln-line"> wall_hits = pygame.sprite.spritecollide(bullet, self.walls, False) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="222"> class="hljs-ln-code"> class="hljs-ln-line"> for wall in wall_hits: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="223"> class="hljs-ln-code"> class="hljs-ln-line"> if wall.destructible: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="224"> class="hljs-ln-code"> class="hljs-ln-line"> wall.kill() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="225"> class="hljs-ln-code"> class="hljs-ln-line"> bullet.kill() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="226"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="227"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="228"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="229"> class="hljs-ln-code"> class="hljs-ln-line"> for bullet in self.bullets: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="230"> class="hljs-ln-code"> class="hljs-ln-line"> if bullet.owner == 'player': class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="231"> class="hljs-ln-code"> class="hljs-ln-line"> enemy_hits = pygame.sprite.spritecollide(bullet, self.enemies, True) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="232"> class="hljs-ln-code"> class="hljs-ln-line"> if enemy_hits: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="233"> class="hljs-ln-code"> class="hljs-ln-line"> bullet.kill() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="234"> class="hljs-ln-code"> class="hljs-ln-line"> self.state.score += 100 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="235"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="236"> class="hljs-ln-code"> class="hljs-ln-line"> elif bullet.owner == 'enemy': class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="237"> class="hljs-ln-code"> class="hljs-ln-line"> player_hits = pygame.sprite.spritecollide(bullet, self.players, False) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="238"> class="hljs-ln-code"> class="hljs-ln-line"> if player_hits and not self.player.invincible: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="239"> class="hljs-ln-code"> class="hljs-ln-line"> bullet.kill() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="240"> class="hljs-ln-code"> class="hljs-ln-line"> self.player.lives -= 1 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="241"> class="hljs-ln-code"> class="hljs-ln-line"> if self.player.lives <= 0: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="242"> class="hljs-ln-code"> class="hljs-ln-line"> self.state.game_over = True class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="243"> class="hljs-ln-code"> class="hljs-ln-line"> else: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="244"> class="hljs-ln-code"> class="hljs-ln-line"> self.player.invincible = True class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="245"> class="hljs-ln-code"> class="hljs-ln-line"> self.player.invincible_timer = pygame.time.get_ticks() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="246"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="247"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="248"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="249"> class="hljs-ln-code"> class="hljs-ln-line"> base_hits = pygame.sprite.spritecollide(self.base, self.bullets, True) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="250"> class="hljs-ln-code"> class="hljs-ln-line"> if base_hits: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="251"> class="hljs-ln-code"> class="hljs-ln-line"> self.state.game_over = True class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="252"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="253"> class="hljs-ln-code"> class="hljs-ln-line"> def update(self): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="254"> class="hljs-ln-code"> class="hljs-ln-line"> current_time = pygame.time.get_ticks() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="255"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="256"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="257"> class="hljs-ln-code"> class="hljs-ln-line"> keys = pygame.key.get_pressed() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="258"> class="hljs-ln-code"> class="hljs-ln-line"> self.player.update(keys, current_time) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="259"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="260"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="261"> class="hljs-ln-code"> class="hljs-ln-line"> for enemy in self.enemies: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="262"> class="hljs-ln-code"> class="hljs-ln-line"> if enemy.update(current_time): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="263"> class="hljs-ln-code"> class="hljs-ln-line"> bullet = Bullet(enemy.rect.centerx, enemy.rect.centery, class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="264"> class="hljs-ln-code"> class="hljs-ln-line"> enemy.direction, 'enemy') class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="265"> class="hljs-ln-code"> class="hljs-ln-line"> self.all_sprites.add(bullet) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="266"> class="hljs-ln-code"> class="hljs-ln-line"> self.bullets.add(bullet) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="267"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="268"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="269"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="270"> class="hljs-ln-code"> class="hljs-ln-line"> self.bullets.update() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="271"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="272"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="273"> class="hljs-ln-code"> class="hljs-ln-line"> self.handle_collisions() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="274"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="275"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="276"> class="hljs-ln-code"> class="hljs-ln-line"> if len(self.enemies) < 5: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="277"> class="hljs-ln-code"> class="hljs-ln-line"> self.spawn_enemies() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="278"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="279"> class="hljs-ln-code"> class="hljs-ln-line"> def draw(self): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="280"> class="hljs-ln-code"> class="hljs-ln-line"> screen.fill(BLACK) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="281"> class="hljs-ln-code"> class="hljs-ln-line"> self.all_sprites.draw(screen) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="282"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="283"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="284"> class="hljs-ln-code"> class="hljs-ln-line"> font = pygame.font.Font(None, 36) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="285"> class="hljs-ln-code"> class="hljs-ln-line"> score_text = font.render(f'Score: {self.state.score}', True, WHITE) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="286"> class="hljs-ln-code"> class="hljs-ln-line"> lives_text = font.render(f'Lives: {self.player.lives}', True, WHITE) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="287"> class="hljs-ln-code"> class="hljs-ln-line"> screen.blit(score_text, (10, 10)) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="288"> class="hljs-ln-code"> class="hljs-ln-line"> screen.blit(lives_text, (10, 40)) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="289"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="290"> class="hljs-ln-code"> class="hljs-ln-line"> if self.state.game_over: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="291"> class="hljs-ln-code"> class="hljs-ln-line"> game_over_text = font.render('GAME OVER', True, RED) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="292"> class="hljs-ln-code"> class="hljs-ln-line"> screen.blit(game_over_text, class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="293"> class="hljs-ln-code"> class="hljs-ln-line"> (SCREEN_WIDTH//2 - game_over_text.get_width()//2, class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="294"> class="hljs-ln-code"> class="hljs-ln-line"> SCREEN_HEIGHT//2 - game_over_text.get_height()//2)) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="295"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="296"> class="hljs-ln-code"> class="hljs-ln-line"> pygame.display.flip() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="297"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="298"> class="hljs-ln-code"> class="hljs-ln-line">def main(): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="299"> class="hljs-ln-code"> class="hljs-ln-line"> clock = pygame.time.Clock() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="300"> class="hljs-ln-code"> class="hljs-ln-line"> game = Game() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="301"> class="hljs-ln-code"> class="hljs-ln-line"> running = True class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="302"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="303"> class="hljs-ln-code"> class="hljs-ln-line"> while running: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="304"> class="hljs-ln-code"> class="hljs-ln-line"> for event in pygame.event.get(): class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="305"> class="hljs-ln-code"> class="hljs-ln-line"> if event.type == pygame.QUIT: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="306"> class="hljs-ln-code"> class="hljs-ln-line"> running = False class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="307"> class="hljs-ln-code"> class="hljs-ln-line"> elif event.type == pygame.KEYDOWN: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="308"> class="hljs-ln-code"> class="hljs-ln-line"> if event.key == pygame.K_SPACE and not game.state.game_over: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="309"> class="hljs-ln-code"> class="hljs-ln-line"> bullet = Bullet(game.player.rect.centerx, class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="310"> class="hljs-ln-code"> class="hljs-ln-line"> game.player.rect.centery, class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="311"> class="hljs-ln-code"> class="hljs-ln-line"> game.player.direction, 'player') class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="312"> class="hljs-ln-code"> class="hljs-ln-line"> game.all_sprites.add(bullet) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="313"> class="hljs-ln-code"> class="hljs-ln-line"> game.bullets.add(bullet) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="314"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="315"> class="hljs-ln-code"> class="hljs-ln-line"> elif event.key == pygame.K_r and game.state.game_over: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="316"> class="hljs-ln-code"> class="hljs-ln-line"> game = Game() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="317"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="318"> class="hljs-ln-code"> class="hljs-ln-line"> if not game.state.game_over: class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="319"> class="hljs-ln-code"> class="hljs-ln-line"> game.update() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="320"> class="hljs-ln-code"> class="hljs-ln-line"> game.draw() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="321"> class="hljs-ln-code"> class="hljs-ln-line"> clock.tick(60) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="322"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="323"> class="hljs-ln-code"> class="hljs-ln-line"> pygame.quit() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="324"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="325"> class="hljs-ln-code"> class="hljs-ln-line">if __name__ == "__main__": class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="326"> class="hljs-ln-code"> class="hljs-ln-line"> main() class="hide-preCode-box">
class="hljs-button signin active" data-title="登录复制" data-report-click="{"spm":"1001.2101.3001.4334"}" onclick="hljs.signin(event)">
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