class="hljs-ln-code"> class="hljs-ln-line">using System.Collections.Generic; class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="3"> class="hljs-ln-code"> class="hljs-ln-line">using UnityEngine; class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="4"> class="hljs-ln-code"> class="hljs-ln-line">using UnityEngine.Networking; class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="5"> class="hljs-ln-code"> class="hljs-ln-line">using Newtonsoft.Json; class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="6"> class="hljs-ln-code"> class="hljs-ln-line">using System.Text; class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="7"> class="hljs-ln-code"> class="hljs-ln-line">using TMPro; class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="8"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="9"> class="hljs-ln-code"> class="hljs-ln-line">public class DeepSeekChat : MonoBehaviour class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="10"> class="hljs-ln-code"> class="hljs-ln-line">{ class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="11"> class="hljs-ln-code"> class="hljs-ln-line"> // 替换为你的 DeepSeek API key class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="12"> class="hljs-ln-code"> class="hljs-ln-line"> private string apiKey = "sk-d17be4a259504db3825c8d20d463dddd"; class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="13"> class="hljs-ln-code"> class="hljs-ln-line"> private string apiUrl = "https://api.deepseek.com/chat/completions"; class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="14"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="15"> class="hljs-ln-code"> class="hljs-ln-line"> // Unity UI 元素 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="16"> class="hljs-ln-code"> class="hljs-ln-line"> public TMP_InputField userInputField; class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="17"> class="hljs-ln-code"> class="hljs-ln-line"> public TextMeshProUGUI chatOutputText; class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="18"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="19"> class="hljs-ln-code"> class="hljs-ln-line"> // 用于存储对话历史 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="20"> class="hljs-ln-code"> class="hljs-ln-line"> private List<Dictionary<string, string>> messages = new List>(); class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="21"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="22"> class="hljs-ln-code"> class="hljs-ln-line"> void Start() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="23"> class="hljs-ln-code"> class="hljs-ln-line"> { class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="24"> class="hljs-ln-code"> class="hljs-ln-line"> // 初始化系统消息 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="25"> class="hljs-ln-code"> class="hljs-ln-line"> messages.Add(new Dictionary<string, string> { { "role", "system" }, { "content", "You are a helpful assistant." } }); class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="26"> class="hljs-ln-code"> class="hljs-ln-line"> } class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="27"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="28"> class="hljs-ln-code"> class="hljs-ln-line"> public void OnSendButtonClicked() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="29"> class="hljs-ln-code"> class="hljs-ln-line"> { class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="30"> class="hljs-ln-code"> class="hljs-ln-line"> string userMessage = userInputField.text; class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="31"> class="hljs-ln-code"> class="hljs-ln-line"> if (string.IsNullOrEmpty(userMessage)) return; class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="32"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="33"> class="hljs-ln-code"> class="hljs-ln-line"> // 添加用户消息到对话历史 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="34"> class="hljs-ln-code"> class="hljs-ln-line"> messages.Add(new Dictionary<string, string> { { "role", "user" }, { "content", userMessage } }); class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="35"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="36"> class="hljs-ln-code"> class="hljs-ln-line"> // 调用 DeepSeek API class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="37"> class="hljs-ln-code"> class="hljs-ln-line"> StartCoroutine(CallDeepSeekAPI()); class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="38"> class="hljs-ln-code"> class="hljs-ln-line"> } class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="39"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="40"> class="hljs-ln-code"> class="hljs-ln-line"> private IEnumerator CallDeepSeekAPI() class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="41"> class="hljs-ln-code"> class="hljs-ln-line"> { class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="42"> class="hljs-ln-code"> class="hljs-ln-line"> // 创建请求数据 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="43"> class="hljs-ln-code"> class="hljs-ln-line"> var requestData = new class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="44"> class="hljs-ln-code"> class="hljs-ln-line"> { class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="45"> class="hljs-ln-code"> class="hljs-ln-line"> model = "deepseek-chat", class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="46"> class="hljs-ln-code"> class="hljs-ln-line"> messages = messages, class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="47"> class="hljs-ln-code"> class="hljs-ln-line"> stream = false class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="48"> class="hljs-ln-code"> class="hljs-ln-line"> }; class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="49"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="50"> class="hljs-ln-code"> class="hljs-ln-line"> string jsonData = JsonConvert.SerializeObject(requestData); class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="51"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="52"> class="hljs-ln-code"> class="hljs-ln-line"> // 创建 UnityWebRequest class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="53"> class="hljs-ln-code"> class="hljs-ln-line"> UnityWebRequest request = new UnityWebRequest(apiUrl, "POST"); class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="54"> class="hljs-ln-code"> class="hljs-ln-line"> byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonData); class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="55"> class="hljs-ln-code"> class="hljs-ln-line"> request.uploadHandler = new UploadHandlerRaw(bodyRaw); class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="56"> class="hljs-ln-code"> class="hljs-ln-line"> request.downloadHandler = new DownloadHandlerBuffer(); class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="57"> class="hljs-ln-code"> class="hljs-ln-line"> request.SetRequestHeader("Content-Type", "application/json"); class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="58"> class="hljs-ln-code"> class="hljs-ln-line"> request.SetRequestHeader("Authorization", "Bearer " + apiKey); class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="59"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="60"> class="hljs-ln-code"> class="hljs-ln-line"> // 发送请求 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="61"> class="hljs-ln-code"> class="hljs-ln-line"> yield return request.SendWebRequest(); class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="62"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="63"> class="hljs-ln-code"> class="hljs-ln-line"> if (request.result == UnityWebRequest.Result.Success) class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="64"> class="hljs-ln-code"> class="hljs-ln-line"> { class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="65"> class="hljs-ln-code"> class="hljs-ln-line"> // 解析响应 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="66"> class="hljs-ln-code"> class="hljs-ln-line"> var response = JsonConvert.DeserializeObject<DeepSeekResponse>(request.downloadHandler.text); class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="67"> class="hljs-ln-code"> class="hljs-ln-line"> string botMessage = response.choices[0].message.content; class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="68"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="69"> class="hljs-ln-code"> class="hljs-ln-line"> // 显示响应 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="70"> class="hljs-ln-code"> class="hljs-ln-line"> chatOutputText.text += "\nAI: " + botMessage; class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="71"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="72"> class="hljs-ln-code"> class="hljs-ln-line"> // 添加 AI 消息到对话历史 class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="73"> class="hljs-ln-code"> class="hljs-ln-line"> messages.Add(new Dictionary<string, string> { { "role", "assistant" }, { "content", botMessage } }); class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="74"> class="hljs-ln-code"> class="hljs-ln-line"> } class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="75"> class="hljs-ln-code"> class="hljs-ln-line"> else class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="76"> class="hljs-ln-code"> class="hljs-ln-line"> { class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="77"> class="hljs-ln-code"> class="hljs-ln-line"> Debug.LogError("Error: " + request.error); class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="78"> class="hljs-ln-code"> class="hljs-ln-line"> } class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="79"> class="hljs-ln-code"> class="hljs-ln-line"> } class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="80"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="81"> class="hljs-ln-code"> class="hljs-ln-line"> [System.Serializable] class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="82"> class="hljs-ln-code"> class="hljs-ln-line"> public class DeepSeekResponse class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="83"> class="hljs-ln-code"> class="hljs-ln-line"> { class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="84"> class="hljs-ln-code"> class="hljs-ln-line"> public Choice[] choices; class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="85"> class="hljs-ln-code"> class="hljs-ln-line"> } class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="86"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="87"> class="hljs-ln-code"> class="hljs-ln-line"> [System.Serializable] class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="88"> class="hljs-ln-code"> class="hljs-ln-line"> public class Choice class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="89"> class="hljs-ln-code"> class="hljs-ln-line"> { class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="90"> class="hljs-ln-code"> class="hljs-ln-line"> public Message message; class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="91"> class="hljs-ln-code"> class="hljs-ln-line"> } class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="92"> class="hljs-ln-code"> class="hljs-ln-line"> class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="93"> class="hljs-ln-code"> class="hljs-ln-line"> [System.Serializable] class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="94"> class="hljs-ln-code"> class="hljs-ln-line"> public class Message class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="95"> class="hljs-ln-code"> class="hljs-ln-line"> { class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="96"> class="hljs-ln-code"> class="hljs-ln-line"> public string content; class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="97"> class="hljs-ln-code"> class="hljs-ln-line"> } class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="98"> class="hljs-ln-code"> class="hljs-ln-line">} class="hide-preCode-box">
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处理用户输入:
你需要在Unity中创建一个用户界面(UI),用于接收用户输入。这可以通过Unity的UI系统来实现,例如使用InputField
组件来获取文本输入。
-
集成用户输入和API调用:
将用户输入与API调用脚本集成,使得用户输入的文本能够被传递给API,并且API的响应能够被显示在Unity的UI中。
-
测试和调试:
在Unity中运行你的应用程序,测试用户输入和API调用的流程,确保一切按预期工作。
请注意,上述代码仅为示例,你需要根据DeepSeek API的具体要求来调整URL、参数和JSON解析逻辑。此外,确保你的Unity项目中包含了所有必要的库,并且你的API密钥是安全的,不要在公共代码库中暴露它。

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