class="hljs-ln-code"> class="hljs-ln-line"> {
  • class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="3"> class="hljs-ln-code"> class="hljs-ln-line"> Queue<string> fileList = new Queue<string>();
  • class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="4"> class="hljs-ln-code"> class="hljs-ln-line"> if (Directory.Exists(dirPath))
  • class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="5"> class="hljs-ln-code"> class="hljs-ln-line"> {
  • class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="6"> class="hljs-ln-code"> class="hljs-ln-line"> string[] files = Directory.GetFiles(dirPath);
  • class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="7"> class="hljs-ln-code"> class="hljs-ln-line"> for (int i = 0; i < files.Length; i++)
  • class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="8"> class="hljs-ln-code"> class="hljs-ln-line"> {
  • class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="9"> class="hljs-ln-code"> class="hljs-ln-line"> Debug.Log("local files:" + files[i]);
  • class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="10"> class="hljs-ln-code"> class="hljs-ln-line"> if (onlyZip && !files[i].Contains(".zip"))
  • class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="11"> class="hljs-ln-code"> class="hljs-ln-line"> {
  • class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="12"> class="hljs-ln-code"> class="hljs-ln-line"> Debug.Log("只上传zip文件,跳过:" + files[i]);
  • class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="13"> class="hljs-ln-code"> class="hljs-ln-line"> continue;
  • class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="14"> class="hljs-ln-code"> class="hljs-ln-line"> }
  • class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="15"> class="hljs-ln-code"> class="hljs-ln-line"> fileList.Enqueue(files[i]);
  • class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="16"> class="hljs-ln-code"> class="hljs-ln-line"> }
  • class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="17"> class="hljs-ln-code"> class="hljs-ln-line"> }
  • class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="18"> class="hljs-ln-code"> class="hljs-ln-line"> return fileList;
  • class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="19"> class="hljs-ln-code"> class="hljs-ln-line"> }
  • class="hide-preCode-box"> class="hljs-button signin active" data-title="登录复制" data-report-click="{"spm":"1001.2101.3001.4334"}" onclick="hljs.signin(event)">
    1. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="1"> class="hljs-ln-code"> class="hljs-ln-line"> private static byte[] LoadData(string path)
    2. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="2"> class="hljs-ln-code"> class="hljs-ln-line"> {
    3. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="3"> class="hljs-ln-code"> class="hljs-ln-line"> Debug.Log("LoadData path:" + path);
    4. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="4"> class="hljs-ln-code"> class="hljs-ln-line"> return System.IO.File.ReadAllBytes(path);
    5. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="5"> class="hljs-ln-code"> class="hljs-ln-line"> }
    6. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="6"> class="hljs-ln-code"> class="hljs-ln-line">
    7. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="7"> class="hljs-ln-code"> class="hljs-ln-line"> private static byte[] LoadData(string path)
    8. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="8"> class="hljs-ln-code"> class="hljs-ln-line"> {
    9. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="9"> class="hljs-ln-code"> class="hljs-ln-line"> FileStream fs = new FileStream(path, FileMode.Open);
    10. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="10"> class="hljs-ln-code"> class="hljs-ln-line"> byte[] data = new byte[fs.Length];
    11. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="11"> class="hljs-ln-code"> class="hljs-ln-line"> fs.Read(data, 0, data.Length);
    12. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="12"> class="hljs-ln-code"> class="hljs-ln-line"> fs.Close();
    13. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="13"> class="hljs-ln-code"> class="hljs-ln-line"> return data;
    14. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="14"> class="hljs-ln-code"> class="hljs-ln-line"> }
    class="hljs-button signin active" data-title="登录复制" data-report-click="{"spm":"1001.2101.3001.4334"}" onclick="hljs.signin(event)">

            网上大佬前辈们和ChatGpt都建议使用Unity WebGL和JS交互来解决这个问题。先说一下原理:浏览器沙盒目录中的文件才支持读取。那我们需要利用JS创建一个文件夹选择对话框来选择要操作的文件,将文件列表发送给Unity WebGL,在Unity中利用UnityWebRequest将文件加载到浏览器沙盒目录下。就这么简单。来吧展示!

    1. 先附个WebGL的页面效果

    2. 在Unity Assets/Plugins目录下创建jslib文件FileDialog.jslib

    1. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="1"> class="hljs-ln-code"> class="hljs-ln-line">mergeInto(LibraryManager.library, {
    2. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="2"> class="hljs-ln-code"> class="hljs-ln-line"> LoadFolder: function(_gameObjectName, _isZip) {
    3. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="3"> class="hljs-ln-code"> class="hljs-ln-line"> console.log('Pointers:', {
    4. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="4"> class="hljs-ln-code"> class="hljs-ln-line"> gameObjectName: _gameObjectName,
    5. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="5"> class="hljs-ln-code"> class="hljs-ln-line"> isZip: _isZip
    6. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="6"> class="hljs-ln-code"> class="hljs-ln-line"> });
    7. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="7"> class="hljs-ln-code"> class="hljs-ln-line"> var gameObjectName = UTF8ToString(_gameObjectName);
    8. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="8"> class="hljs-ln-code"> class="hljs-ln-line"> var isZip = UTF8ToString(_isZip);
    9. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="9"> class="hljs-ln-code"> class="hljs-ln-line">
    10. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="10"> class="hljs-ln-code"> class="hljs-ln-line"> console.log('LoadFolder called for GameObject:', gameObjectName);
    11. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="11"> class="hljs-ln-code"> class="hljs-ln-line"> console.log('LoadFolder called for ISZip:', isZip);
    12. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="12"> class="hljs-ln-code"> class="hljs-ln-line">
    13. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="13"> class="hljs-ln-code"> class="hljs-ln-line"> // 创建新的文件输入元素
    14. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="14"> class="hljs-ln-code"> class="hljs-ln-line"> console.log('Creating new file input element.');
    15. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="15"> class="hljs-ln-code"> class="hljs-ln-line"> var fileInput = document.createElement('input');
    16. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="16"> class="hljs-ln-code"> class="hljs-ln-line"> fileInput.type = 'file';
    17. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="17"> class="hljs-ln-code"> class="hljs-ln-line"> fileInput.id = 'folderInput';
    18. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="18"> class="hljs-ln-code"> class="hljs-ln-line"> fileInput.webkitdirectory = true; // 允许选择文件夹
    19. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="19"> class="hljs-ln-code"> class="hljs-ln-line"> fileInput.multiple = true; // 允许多选文件
    20. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="20"> class="hljs-ln-code"> class="hljs-ln-line"> fileInput.style.display = 'none'; // 隐藏元素
    21. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="21"> class="hljs-ln-code"> class="hljs-ln-line">
    22. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="22"> class="hljs-ln-code"> class="hljs-ln-line"> document.body.appendChild(fileInput);
    23. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="23"> class="hljs-ln-code"> class="hljs-ln-line">
    24. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="24"> class="hljs-ln-code"> class="hljs-ln-line"> // 定义事件处理函数
    25. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="25"> class="hljs-ln-code"> class="hljs-ln-line"> var fileInputChangeHandler = function(event) {
    26. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="26"> class="hljs-ln-code"> class="hljs-ln-line"> console.log('File selection changed.'); // 输出文件选择发生变化的信息
    27. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="27"> class="hljs-ln-code"> class="hljs-ln-line"> var files = Array.from(event.target.files);
    28. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="28"> class="hljs-ln-code"> class="hljs-ln-line"> console.log('Selected files:', files); // 输出所选文件的信息
    29. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="29"> class="hljs-ln-code"> class="hljs-ln-line"> var fileNames = files.map(file => ({
    30. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="30"> class="hljs-ln-code"> class="hljs-ln-line"> name: file.name,
    31. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="31"> class="hljs-ln-code"> class="hljs-ln-line"> blobPath: URL.createObjectURL(file),
    32. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="32"> class="hljs-ln-code"> class="hljs-ln-line"> localPath: file.webkitRelativePath || file.name
    33. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="33"> class="hljs-ln-code"> class="hljs-ln-line"> }));
    34. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="34"> class="hljs-ln-code"> class="hljs-ln-line">
    35. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="35"> class="hljs-ln-code"> class="hljs-ln-line"> var resultString = JSON.stringify({ files: fileNames });
    36. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="36"> class="hljs-ln-code"> class="hljs-ln-line"> console.log('Sending file dialog result:', resultString); // 输出要发送到 Unity 的结果信息
    37. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="37"> class="hljs-ln-code"> class="hljs-ln-line">
    38. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="38"> class="hljs-ln-code"> class="hljs-ln-line"> // 确保 gameInstance 已正确初始化
    39. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="39"> class="hljs-ln-code"> class="hljs-ln-line"> if (window.gameInstance) {
    40. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="40"> class="hljs-ln-code"> class="hljs-ln-line"> var message = isZip + "|" + resultString;
    41. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="41"> class="hljs-ln-code"> class="hljs-ln-line"> window.gameInstance.SendMessage(gameObjectName, 'FileDialogResult', message);
    42. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="42"> class="hljs-ln-code"> class="hljs-ln-line"> } else {
    43. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="43"> class="hljs-ln-code"> class="hljs-ln-line"> console.error('gameInstance is not defined');
    44. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="44"> class="hljs-ln-code"> class="hljs-ln-line"> }
    45. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="45"> class="hljs-ln-code"> class="hljs-ln-line">
    46. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="46"> class="hljs-ln-code"> class="hljs-ln-line"> // 移除事件监听器并删除输入元素
    47. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="47"> class="hljs-ln-code"> class="hljs-ln-line"> fileInput.removeEventListener('change', fileInputChangeHandler);
    48. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="48"> class="hljs-ln-code"> class="hljs-ln-line"> document.body.removeChild(fileInput);
    49. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="49"> class="hljs-ln-code"> class="hljs-ln-line"> };
    50. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="50"> class="hljs-ln-code"> class="hljs-ln-line">
    51. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="51"> class="hljs-ln-code"> class="hljs-ln-line"> // 添加事件监听器
    52. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="52"> class="hljs-ln-code"> class="hljs-ln-line"> fileInput.addEventListener('change', fileInputChangeHandler);
    53. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="53"> class="hljs-ln-code"> class="hljs-ln-line">
    54. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="54"> class="hljs-ln-code"> class="hljs-ln-line"> console.log('Triggering file input click.');
    55. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="55"> class="hljs-ln-code"> class="hljs-ln-line"> fileInput.click();
    56. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="56"> class="hljs-ln-code"> class="hljs-ln-line"> }
    57. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="57"> class="hljs-ln-code"> class="hljs-ln-line">});
    class="hide-preCode-box"> class="hljs-button signin active" data-title="登录复制" data-report-click="{"spm":"1001.2101.3001.4334"}" onclick="hljs.signin(event)">

    (1)LoadFolder函数支持Unity调用,该函数有两个参数,第一个是Unity中挂载脚本的物体名,第二个参数是我根据需求来设置传zip文件还是普通文件。所有C#传给js的字符串都需要用Pointer_stringify(或UTF8ToString 2021.2版本及以上)转化一遍,才能转化成js识别的字符串。官方文档:Interaction with browser scripting - Unity 手册

    (2)调用LoadFolder函数,会创建文件夹选择对话框。当选择的文件有变化时,会触发fileInputChangeHandler函数,函数中会通过(gameInstance)Unity的SendMessage函数来进行通知,调用挂载脚本的FileDialogResult函数,传递文件列表。

    (3)文件列表数据如下:

    1. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="1"> class="hljs-ln-code"> class="hljs-ln-line">Sending file dialog result: {"files":
    2. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="2"> class="hljs-ln-code"> class="hljs-ln-line">[
    3. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="3"> class="hljs-ln-code"> class="hljs-ln-line">{
    4. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="4"> class="hljs-ln-code"> class="hljs-ln-line">"name":".DS_Store",
    5. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="5"> class="hljs-ln-code"> class="hljs-ln-line">"blobPath":"blob:https://static0.xesimg.com/aa004c1f-947a-4237-8e15-cfd86b50281e",
    6. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="6"> class="hljs-ln-code"> class="hljs-ln-line">"localPath":"zip/.DS_Store"
    7. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="7"> class="hljs-ln-code"> class="hljs-ln-line">},
    8. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="8"> class="hljs-ln-code"> class="hljs-ln-line">{
    9. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="9"> class="hljs-ln-code"> class="hljs-ln-line">"name":"Android_Resource_base.zip",
    10. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="10"> class="hljs-ln-code"> class="hljs-ln-line">"blobPath":"blob:https://static0.xesimg.com/d3df1350-032a-4e2e-89d4-d2185f9015cf",
    11. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="11"> class="hljs-ln-code"> class="hljs-ln-line">"localPath":"zip/Android_Resource_base.zip"
    12. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="12"> class="hljs-ln-code"> class="hljs-ln-line">}
    13. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="13"> class="hljs-ln-code"> class="hljs-ln-line">]}
    class="hljs-button signin active" data-title="登录复制" data-report-click="{"spm":"1001.2101.3001.4334"}" onclick="hljs.signin(event)">

            注意文件列表中的blobPath值(blob:xxx的形式),这种形式才能被WebRequest读取到,再加载到浏览器沙盒目录下。沙盒目录下路径为::/idbfs/bad4f2aac7af9d794a38b7e22b79d351/Res/Android_Resource_base.zip

    (4)由于SendMessage只支持一个参数,在这里把isZip和文件列表信息合并在了一个字符串中。当然也可封装成一个json字符串。

    (5)gameInstance是什么呢?gameInstance是unity运行实例,有的叫unityInstance或者别的东西,具体看自己js模版中定义的变量。

    (6)JS代码中每次调用LoadFolder都创建fileInput对话框,及时销毁即可,防止内存泄漏。因为本人出现过【第一次调用LoadFolder函数isZip是true,第二次传的是false,但第二次isZip返回到unity的还是true】的问题及【change监听触发多次】的问题。可能在于 fileInputChangeHandler 函数中 isZip 变量的值没有及时更新,导致多次调用 LoadFolder 时使用的是上一次调用时的参数值。

    3.Js模版

            补充index.html文件,来实例化gameInstance:

    4.Unity中调用 

    1. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="1"> class="hljs-ln-code"> class="hljs-ln-line">[System.Serializable]
    2. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="2"> class="hljs-ln-code"> class="hljs-ln-line">public class FileList
    3. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="3"> class="hljs-ln-code"> class="hljs-ln-line">{
    4. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="4"> class="hljs-ln-code"> class="hljs-ln-line"> public FileDetail[] files;
    5. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="5"> class="hljs-ln-code"> class="hljs-ln-line">}
    6. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="6"> class="hljs-ln-code"> class="hljs-ln-line">
    7. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="7"> class="hljs-ln-code"> class="hljs-ln-line">[System.Serializable]
    8. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="8"> class="hljs-ln-code"> class="hljs-ln-line">public class FileDetail
    9. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="9"> class="hljs-ln-code"> class="hljs-ln-line">{
    10. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="10"> class="hljs-ln-code"> class="hljs-ln-line"> public string name;
    11. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="11"> class="hljs-ln-code"> class="hljs-ln-line"> public string blobPath;
    12. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="12"> class="hljs-ln-code"> class="hljs-ln-line"> public string localPath;
    13. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="13"> class="hljs-ln-code"> class="hljs-ln-line">}
    14. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="14"> class="hljs-ln-code"> class="hljs-ln-line">
    15. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="15"> class="hljs-ln-code"> class="hljs-ln-line">public class ToolView : MonoBehaviour
    16. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="16"> class="hljs-ln-code"> class="hljs-ln-line">{
    17. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="17"> class="hljs-ln-code"> class="hljs-ln-line"> [DllImport("__Internal")]
    18. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="18"> class="hljs-ln-code"> class="hljs-ln-line"> private static extern void LoadFolder(string gameObjectName, string isZip);
    19. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="19"> class="hljs-ln-code"> class="hljs-ln-line">
    20. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="20"> class="hljs-ln-code"> class="hljs-ln-line"> private Button zipPathButton;
    21. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="21"> class="hljs-ln-code"> class="hljs-ln-line"> private Button resPathButton;
    22. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="22"> class="hljs-ln-code"> class="hljs-ln-line">
    23. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="23"> class="hljs-ln-code"> class="hljs-ln-line"> private void Awake()
    24. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="24"> class="hljs-ln-code"> class="hljs-ln-line"> {
    25. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="25"> class="hljs-ln-code"> class="hljs-ln-line"> zipPathButton = transform.Find("ZipPath/ZipPathButton").GetComponent
    26. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="26"> class="hljs-ln-code"> class="hljs-ln-line"> zipPathButton.onClick.AddListener(() =>
    27. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="27"> class="hljs-ln-code"> class="hljs-ln-line"> {
    28. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="28"> class="hljs-ln-code"> class="hljs-ln-line"> GetLocalFileLists(true);
    29. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="29"> class="hljs-ln-code"> class="hljs-ln-line"> });
    30. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="30"> class="hljs-ln-code"> class="hljs-ln-line">
    31. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="31"> class="hljs-ln-code"> class="hljs-ln-line"> resPathButton = transform.Find("ResPath/ResPathButton").GetComponent
    32. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="32"> class="hljs-ln-code"> class="hljs-ln-line"> resPathButton.onClick.AddListener(() =>
    33. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="33"> class="hljs-ln-code"> class="hljs-ln-line"> {
    34. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="34"> class="hljs-ln-code"> class="hljs-ln-line"> GetLocalFileLists(false);
    35. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="35"> class="hljs-ln-code"> class="hljs-ln-line"> });
    36. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="36"> class="hljs-ln-code"> class="hljs-ln-line"> }
    37. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="37"> class="hljs-ln-code"> class="hljs-ln-line"> public void GetLocalFileLists(bool isZip = false)
    38. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="38"> class="hljs-ln-code"> class="hljs-ln-line"> {
    39. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="39"> class="hljs-ln-code"> class="hljs-ln-line"> string _iszip = isZip ? "true" : "false";
    40. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="40"> class="hljs-ln-code"> class="hljs-ln-line"> string name = gameObject.name;
    41. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="41"> class="hljs-ln-code"> class="hljs-ln-line"> Debug.Log("Unity GetLocalFileLists " + "isZip: " + _iszip + " name: " + name);
    42. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="42"> class="hljs-ln-code"> class="hljs-ln-line"> LoadFolder(name, _iszip);
    43. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="43"> class="hljs-ln-code"> class="hljs-ln-line"> }
    44. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="44"> class="hljs-ln-code"> class="hljs-ln-line">
    45. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="45"> class="hljs-ln-code"> class="hljs-ln-line"> public void FileDialogResult(string message)
    46. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="46"> class="hljs-ln-code"> class="hljs-ln-line"> {
    47. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="47"> class="hljs-ln-code"> class="hljs-ln-line"> Debug.Log("Unity FileDialogResult: " + message);
    48. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="48"> class="hljs-ln-code"> class="hljs-ln-line"> string[] messages = message.Split('|');
    49. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="49"> class="hljs-ln-code"> class="hljs-ln-line"> string filesJson = messages[1];
    50. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="50"> class="hljs-ln-code"> class="hljs-ln-line"> bool isZip = bool.Parse(messages[0]);
    51. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="51"> class="hljs-ln-code"> class="hljs-ln-line"> if (isZip)
    52. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="52"> class="hljs-ln-code"> class="hljs-ln-line"> {
    53. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="53"> class="hljs-ln-code"> class="hljs-ln-line"> zipLocalFileList.Clear();
    54. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="54"> class="hljs-ln-code"> class="hljs-ln-line"> }
    55. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="55"> class="hljs-ln-code"> class="hljs-ln-line"> else
    56. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="56"> class="hljs-ln-code"> class="hljs-ln-line"> {
    57. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="57"> class="hljs-ln-code"> class="hljs-ln-line"> resLocalFileList.Clear();
    58. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="58"> class="hljs-ln-code"> class="hljs-ln-line"> }
    59. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="59"> class="hljs-ln-code"> class="hljs-ln-line"> var files = JsonUtility.FromJson(filesJson);
    60. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="60"> class="hljs-ln-code"> class="hljs-ln-line"> needCopyCount = files.files.Length;
    61. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="61"> class="hljs-ln-code"> class="hljs-ln-line"> Debug.Log("Received files:" + needCopyCount);
    62. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="62"> class="hljs-ln-code"> class="hljs-ln-line"> copyCount = 0;
    63. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="63"> class="hljs-ln-code"> class="hljs-ln-line"> foreach (var file in files.files)
    64. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="64"> class="hljs-ln-code"> class="hljs-ln-line"> {
    65. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="65"> class="hljs-ln-code"> class="hljs-ln-line"> StartCoroutine(CopyFile(file, isZip));
    66. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="66"> class="hljs-ln-code"> class="hljs-ln-line"> }
    67. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="67"> class="hljs-ln-code"> class="hljs-ln-line"> }
    68. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="68"> class="hljs-ln-code"> class="hljs-ln-line">
    69. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="69"> class="hljs-ln-code"> class="hljs-ln-line"> int copyCount = 0;
    70. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="70"> class="hljs-ln-code"> class="hljs-ln-line"> int needCopyCount = 0;
    71. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="71"> class="hljs-ln-code"> class="hljs-ln-line"> IEnumerator CopyFile(FileDetail jsFileInfo, bool isZip = false)
    72. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="72"> class="hljs-ln-code"> class="hljs-ln-line"> {
    73. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="73"> class="hljs-ln-code"> class="hljs-ln-line"> // Debug.Log("Unity CopyFile: " + jsFileInfo.name + " - " + jsFileInfo.path);
    74. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="74"> class="hljs-ln-code"> class="hljs-ln-line"> UnityWebRequest request = UnityWebRequest.Get(jsFileInfo.blobPath);
    75. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="75"> class="hljs-ln-code"> class="hljs-ln-line"> //创建文件夹
    76. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="76"> class="hljs-ln-code"> class="hljs-ln-line"> string dirPath = Path.Combine(Application.persistentDataPath, "Res");
    77. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="77"> class="hljs-ln-code"> class="hljs-ln-line"> // Debug.Log("将被存至目录:" + dirPath);
    78. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="78"> class="hljs-ln-code"> class="hljs-ln-line"> if (!Directory.Exists(dirPath))
    79. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="79"> class="hljs-ln-code"> class="hljs-ln-line"> {
    80. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="80"> class="hljs-ln-code"> class="hljs-ln-line"> Directory.CreateDirectory(dirPath);
    81. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="81"> class="hljs-ln-code"> class="hljs-ln-line"> }
    82. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="82"> class="hljs-ln-code"> class="hljs-ln-line"> string fullPath = Path.Combine(dirPath, jsFileInfo.name);
    83. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="83"> class="hljs-ln-code"> class="hljs-ln-line"> request.downloadHandler = new DownloadHandlerFile(fullPath);//路径+文件名
    84. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="84"> class="hljs-ln-code"> class="hljs-ln-line">
    85. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="85"> class="hljs-ln-code"> class="hljs-ln-line"> // Debug.Log("复制到沙盒ing:" + fullPath);
    86. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="86"> class="hljs-ln-code"> class="hljs-ln-line"> yield return request.SendWebRequest();
    87. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="87"> class="hljs-ln-code"> class="hljs-ln-line"> if (request.result == UnityWebRequest.Result.Success)
    88. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="88"> class="hljs-ln-code"> class="hljs-ln-line"> {
    89. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="89"> class="hljs-ln-code"> class="hljs-ln-line"> copyCount++;
    90. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="90"> class="hljs-ln-code"> class="hljs-ln-line"> Debug.Log("复制到沙盒完成:" + fullPath + "," + copyCount);
    91. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="91"> class="hljs-ln-code"> class="hljs-ln-line">
    92. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="92"> class="hljs-ln-code"> class="hljs-ln-line"> if (isZip)
    93. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="93"> class="hljs-ln-code"> class="hljs-ln-line"> {
    94. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="94"> class="hljs-ln-code"> class="hljs-ln-line"> if (fullPath.EndsWith(".zip"))
    95. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="95"> class="hljs-ln-code"> class="hljs-ln-line"> {
    96. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="96"> class="hljs-ln-code"> class="hljs-ln-line"> zipLocalFileList.Enqueue(fullPath);
    97. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="97"> class="hljs-ln-code"> class="hljs-ln-line"> }
    98. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="98"> class="hljs-ln-code"> class="hljs-ln-line"> }
    99. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="99"> class="hljs-ln-code"> class="hljs-ln-line"> else
    100. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="100"> class="hljs-ln-code"> class="hljs-ln-line"> {
    101. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="101"> class="hljs-ln-code"> class="hljs-ln-line"> resLocalFileList.Enqueue(fullPath);
    102. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="102"> class="hljs-ln-code"> class="hljs-ln-line"> }
    103. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="103"> class="hljs-ln-code"> class="hljs-ln-line">
    104. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="104"> class="hljs-ln-code"> class="hljs-ln-line"> if (needCopyCount == copyCount)
    105. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="105"> class="hljs-ln-code"> class="hljs-ln-line"> {
    106. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="106"> class="hljs-ln-code"> class="hljs-ln-line"> if (isZip)
    107. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="107"> class="hljs-ln-code"> class="hljs-ln-line"> {
    108. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="108"> class="hljs-ln-code"> class="hljs-ln-line"> zipPathInputField.text = ".../" + jsFileInfo.localPath;
    109. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="109"> class="hljs-ln-code"> class="hljs-ln-line"> }
    110. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="110"> class="hljs-ln-code"> class="hljs-ln-line"> else
    111. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="111"> class="hljs-ln-code"> class="hljs-ln-line"> {
    112. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="112"> class="hljs-ln-code"> class="hljs-ln-line"> resPathInputField.text = ".../" + jsFileInfo.localPath;
    113. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="113"> class="hljs-ln-code"> class="hljs-ln-line"> }
    114. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="114"> class="hljs-ln-code"> class="hljs-ln-line"> }
    115. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="115"> class="hljs-ln-code"> class="hljs-ln-line"> }
    116. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="116"> class="hljs-ln-code"> class="hljs-ln-line"> else
    117. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="117"> class="hljs-ln-code"> class="hljs-ln-line"> {
    118. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="118"> class="hljs-ln-code"> class="hljs-ln-line"> Debug.Log(request.error);
    119. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="119"> class="hljs-ln-code"> class="hljs-ln-line"> }
    120. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="120"> class="hljs-ln-code"> class="hljs-ln-line"> }
    121. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="121"> class="hljs-ln-code"> class="hljs-ln-line">}
    class="hide-preCode-box"> class="hljs-button signin active" data-title="登录复制" data-report-click="{"spm":"1001.2101.3001.4334"}" onclick="hljs.signin(event)">

            文件拷贝到浏览器沙盒目录后, 即可使用​​​​​​​System.IO.File.ReadAllBytes(path)加载文件喽:

    1. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="1"> class="hljs-ln-code"> class="hljs-ln-line"> while (localFileList.Count > 0)
    2. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="2"> class="hljs-ln-code"> class="hljs-ln-line"> {
    3. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="3"> class="hljs-ln-code"> class="hljs-ln-line"> string item = zipLocalFileList.Dequeue();
    4. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="4"> class="hljs-ln-code"> class="hljs-ln-line"> byte[] data = LoadData(item);
    5. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="5"> class="hljs-ln-code"> class="hljs-ln-line">
    6. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="6"> class="hljs-ln-code"> class="hljs-ln-line"> if (data != null)
    7. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="7"> class="hljs-ln-code"> class="hljs-ln-line"> {
    8. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="8"> class="hljs-ln-code"> class="hljs-ln-line"> Debug.Log("LoadData succeed");
    9. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="9"> class="hljs-ln-code"> class="hljs-ln-line"> //...
    10. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="10"> class="hljs-ln-code"> class="hljs-ln-line"> }
    11. class="hljs-ln-numbers"> class="hljs-ln-line hljs-ln-n" data-line-number="11"> class="hljs-ln-code"> class="hljs-ln-line"> }
    class="hljs-button signin active" data-title="登录复制" data-report-click="{"spm":"1001.2101.3001.4334"}" onclick="hljs.signin(event)">

    5.打包测试

            注意Editor模式运行会报错EntryPointNotFoundException。需要打包运行测试。

    四、补充说明

    1.使用Chrome浏览器来运行WebGL,Safari浏览器无法弹出文件夹选择对话框。

    2.运行WebGL偶现报错,清理浏览器缓存后解决,后续解决后补充。

    data-report-view="{"mod":"1585297308_001","spm":"1001.2101.3001.6548","dest":"https://blog.csdn.net/weixin_39766005/article/details/144917512","extend1":"pc","ab":"new"}">>
    注:本文转载自blog.csdn.net的烫青菜的文章"https://blog.csdn.net/weixin_39766005/article/details/144917512"。版权归原作者所有,此博客不拥有其著作权,亦不承担相应法律责任。如有侵权,请联系我们删除。
    复制链接

    评论记录:

    未查询到任何数据!